I'm trying to animate a pacman eating a box. I want the pacman's mouth to close and open. But my code is not working. It doesn't show any syntax errors but it doesn't work.
This is the code.
Code: Select all
_G.love = require("love")
function love.load()
love.graphics.setBackgroundColor(0.74,1,1)
_G.pacman = {
x = 200,
y = 270,
-- "rad" is radius
rad = 60,
angle1 = 1,
angle2 = 5.5,
eatenbox = false,
completearc = false,
eye = {
x = 190,
y = 240,
-- Here also "rad" means radius!
rad = 10
},
movespeed = 2.5,
stopmovingx = 900
}
_G.food = {
exists = true,
x = 650
}
end
function love.update(dt)
if pacman.x <= pacman.stopmovingx then
pacman.x = pacman.x + pacman.movespeed
pacman.eye.x = pacman.eye.x + pacman.movespeed
else
pacman.x = 200
pacman.eye.x = 190
pacman.eatenbox = false
food.exists = true
end
if not pacman.completearc then
pacman.angle1 = pacman.angle1 - 0.1
pacman.angle2 = pacman.angle2 + 0.1
if pacman.angle1 == 0 and pacman.angle2 == 6 then
pacman.completearc = true
end
elseif pacman.completearc then
pacman.angle1 = pacman.angle1 + 0.1
pacman.angle2 = pacman.angle2 - 0.1
if pacman.angle1 == 1 and pacman.angle2 == 5.5 then
pacman.completearc = false
end
end
if pacman.x == food.x + 30 then
pacman.eatenbox = true
end
if pacman.eatenbox then
food.exists = false
end
end
function love.draw()
if food.exists then
love.graphics.setColor(1,0,0)
love.graphics.rectangle("fill",food.x,235,75,75)
end
love.graphics.setColor(0.95,1,0)
love.graphics.arc("fill", pacman.x, pacman.y, pacman.rad, pacman.angle1, pacman.angle2)
love.graphics.setColor(0,0,0)
love.graphics.circle("fill", pacman.eye.x, pacman.eye.y, pacman.eye.rad)
love.graphics.print("Angle1 = " .. pacman.angle1 .. " Angle2 = " .. pacman.angle2)
end
Code: Select all
love.graphics.print("Angle1 = " .. pacman.angle1 .. " Angle2 = " .. pacman.angle2)