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What UI library should I use?
Posted: Mon Feb 27, 2023 12:50 am
by Konjointed
I'm trying to find a UI library to help me make menus for a simple project I've had a look at the community github and I've tried a few so far such as gooi, urutora, helium, slab, and inky (someone recommended), but besides from inky I couldn't get them to work which is obviously my fault, but they're just a tad bit confusing haha. Out of the ones I tried, I wanna say I like urutora the most, but yeah it was a bit trying to set it up. Anyways I'm curious which ones I should look at that are the easiest/beginner friendly if any.
Re: What UI library should I use?
Posted: Mon Feb 27, 2023 6:36 am
by Andlac028
I can’t recommend one, as I haven’t used used one for a while, but take a look at
awesome-love2d list. There are many libraried and tools for different purposes.
Re: What UI library should I use?
Posted: Thu Mar 02, 2023 6:56 pm
by RNavega
By menus you mean, like a main menu screen with "Play", "Settings", "Load" etc?
Have you considered rolling out your own? If you think about it, as long as you have all the assets (
these kind of sprites for the controls etc), the rest is you using a few simple state machines to control what menu item is focused, how the screen is animating etc.
Re: What UI library should I use?
Posted: Sat Mar 18, 2023 4:29 pm
by tourgen
you could look at imgui and nuklear. they're both good.
if you just want a list of buttons to click or select from you could draw some rectangles and check moue coordinates on left-mouse release in the appropriate callback function.