Endless Dark, a psychological horror roguelite, now on Steam
Posted: Wed Feb 22, 2023 9:19 pm
Built in LOVE, obviously.
Endless Dark is a psychological horror roguelite-like I have been building with my buddy for the past 8 months or so. The core premise of the game is very simple: You are a robot tasked with keeping a sleeper colony ship intact. Every turn, various systems on the ship will break, and you must repair them. The longer the game goes on, the faster the ship breaks down, and it's up to you to repair it. That's it! The complications arise as you, yourself, start to wear down - your robot becomes tired, becomes stressed, and starts losing his mind. It ends up being a race to the cross the finish line before you dive into total psychosis or end up accidentally killing all your passengers.
There are no enemies, no NPCs, no one and nothing at all to help you pass the time - just the endless drudgery and toil to keep you company as you whittle away the decades in isolation, hopefully staying sane until the end.
https://store.steampowered.com/app/2290890/
Mechanics in a nutshell:
* Turn-based roguelite-like
* Extremely heavily narrative driven
* Hundreds of random events to keep each iteration interesting
Since it was built in LOVE, if anyone has any questions about what methods I used or how I built it, feel free to ask. Some of it might be obvious to veterans here who use the engine regularly.
The game is currently available on Linux and Windows (including Steam Deck), and is fully playable with a Gamepad, Keyboard only, mouse only, or any combination thereof. We've paid a heavy attention to accessibility, targeting color palettes that are highly visible and suitable for a wide spectrum of play. While it's in EA, we have 3 of the planned 9 story arcs available, over 100 random events, 3 Crisis Arcs (a variant of stories), 1 custodian, and an estimated gameplay length of about 10 hours across 10 sessions (approximately 1 hour per game).
As the game progresses, the ship will begin to break down around you faster and your robot's sanity will slip. You can manufacture Modules to upgrade your robot to try and keep pace, though ultimately entropy will always win out: Your Robot will start to disobey your orders or deceive you, will succumb to insanity more frequently, and may even decide its time for his journey to be done. You need to cross the finish line as fast as possible to avoid either going completely insane or having all your passengers die.
Endless Dark is a psychological horror roguelite-like I have been building with my buddy for the past 8 months or so. The core premise of the game is very simple: You are a robot tasked with keeping a sleeper colony ship intact. Every turn, various systems on the ship will break, and you must repair them. The longer the game goes on, the faster the ship breaks down, and it's up to you to repair it. That's it! The complications arise as you, yourself, start to wear down - your robot becomes tired, becomes stressed, and starts losing his mind. It ends up being a race to the cross the finish line before you dive into total psychosis or end up accidentally killing all your passengers.
There are no enemies, no NPCs, no one and nothing at all to help you pass the time - just the endless drudgery and toil to keep you company as you whittle away the decades in isolation, hopefully staying sane until the end.
https://store.steampowered.com/app/2290890/
Mechanics in a nutshell:
* Turn-based roguelite-like
* Extremely heavily narrative driven
* Hundreds of random events to keep each iteration interesting
Since it was built in LOVE, if anyone has any questions about what methods I used or how I built it, feel free to ask. Some of it might be obvious to veterans here who use the engine regularly.
The game is currently available on Linux and Windows (including Steam Deck), and is fully playable with a Gamepad, Keyboard only, mouse only, or any combination thereof. We've paid a heavy attention to accessibility, targeting color palettes that are highly visible and suitable for a wide spectrum of play. While it's in EA, we have 3 of the planned 9 story arcs available, over 100 random events, 3 Crisis Arcs (a variant of stories), 1 custodian, and an estimated gameplay length of about 10 hours across 10 sessions (approximately 1 hour per game).
As the game progresses, the ship will begin to break down around you faster and your robot's sanity will slip. You can manufacture Modules to upgrade your robot to try and keep pace, though ultimately entropy will always win out: Your Robot will start to disobey your orders or deceive you, will succumb to insanity more frequently, and may even decide its time for his journey to be done. You need to cross the finish line as fast as possible to avoid either going completely insane or having all your passengers die.