Game: Fruitless
Posted: Mon Jun 04, 2012 1:35 pm
Hey guys.
Here's the latest Fruitless(0.2.0)
I've come to realize that the kitchen level is too difficult to start with..
So what I've done is created an easier level before it. The idea being to get the player gets used to the characters before jumping in the deep end too quick.
Save Watermelon from being eaten...You have to get across the barbecue and reach Watermelon within 1 minute.
I will create a few more of these small levels so that all of the fruit can be used to their fullest potential.
I've also developed the other fruit but they're pretty redundant at the moment. Be careful with Kiwi...
Let me know what you think
Here's the latest Fruitless(0.2.0)
I've come to realize that the kitchen level is too difficult to start with..
So what I've done is created an easier level before it. The idea being to get the player gets used to the characters before jumping in the deep end too quick.
Save Watermelon from being eaten...You have to get across the barbecue and reach Watermelon within 1 minute.
I will create a few more of these small levels so that all of the fruit can be used to their fullest potential.
I've also developed the other fruit but they're pretty redundant at the moment. Be careful with Kiwi...
Let me know what you think
Hey guys.
Here's an updated version of Fruitless.
I've designed the kitchen environment a bit more, and added a grape! Still working on the other fruit.
I also added an option to invert the drag control.
There are still a few bugs that I need to iron out..
I'd love to get some feedback on how it looks/feels so far so feel free to have a go.
Hello Everyone.
This is a game i've been working on for the last few months...
Fruitless
The idea of the game is to get the fruit across the kitchen by jumping over obstacles.
You need to use the different characters to help each other over the taller obstacles.
Each fruit has its own special ability. Apple-floats, orange-grips, pineapple-tough etc..
In this demo you will need to use the Pineapple as a stepping stone over the cooker as his tough scales protect him from the heat.
The game is still in it's early stages but I'd love to get some feedback on it so far. Here are the controls...
mouse - click and drag the character to make him jump
'i' - zoom in
'o' - zoom out
left - switch to character on left
right - switch to character on right
space - pause
--debug controls---
'd' - displays the fixtures and shape information
'f' - displays the framerate
'a' - decreases the framerate
's' - increases the framerate
If the framerate is too fast or too slow then press 'a' or 's' to compensate