RPG Maker inspired tool
Posted: Thu Jan 19, 2023 11:00 am
Hi im Josepho and I have been working on a rpgmaker inspidered tool with the idea of using Love as the runner for the games it will produce. The development will be splitted in two parts.
The first one is going to be the map editor, the idea with this is to export maps to love2D and many other popular game development tools and the second one is the game editor which main idea is to use love2d as its engine to run the exported games.
When I decided to create this project was because I always love to use some parts of RPG maker but i was pissed my favourite one, the Rpgmaker 2003 was not multiplatform, I know that it exists things like easy rpg but another thing i dont like is the way how you code in rpgmaker, thats something that the final tool will completely change adding a visual scripting code more new and allowing to create functions directly on lua.
Anyway that last part is too much in the future, bear in mind i have been working on this tool for more than 2 years now and im still working on the mapper, im taking too much time cause i already work as a game designer for several big companies and i only can work on this on my spare time.
Well lets go with the interesting part, the gifs showing the feature that are code at this moment!
Hope you read the text so the gifs have time to load!
All RPGMAker 2003 autotiles system
Several maps management
A system that allows you to set as many layers as you want, plus area selection, plus animated tiles inside the editor
A pallete editor to set any kind of image as a palete for a map
You want to add new tiles to an already created pallete? no worries, you can do it without any image tool, ah it also allows any kind of tile size
Last versions of rpgmaker autotiles also covered
All tilesets prepared to work for unity? yes it also supports them. Even better than the unity itself, check closely how it organize the tiles, detects if tiny images are close so it cretes an area for them etc..
Hope you like it, long term the idea is to create the definitive 2d game tool, but I will start with the best tilemapper outthere or at least i ll try it
Ah about performance, rpgmaker only supports 500x500 maps long, here is a stress test with the tool for a map that was 5000x5000. You can see it on my twitter
https://twitter.com/josepho/status/1544806538002530304
Hope you like it!
The first one is going to be the map editor, the idea with this is to export maps to love2D and many other popular game development tools and the second one is the game editor which main idea is to use love2d as its engine to run the exported games.
When I decided to create this project was because I always love to use some parts of RPG maker but i was pissed my favourite one, the Rpgmaker 2003 was not multiplatform, I know that it exists things like easy rpg but another thing i dont like is the way how you code in rpgmaker, thats something that the final tool will completely change adding a visual scripting code more new and allowing to create functions directly on lua.
Anyway that last part is too much in the future, bear in mind i have been working on this tool for more than 2 years now and im still working on the mapper, im taking too much time cause i already work as a game designer for several big companies and i only can work on this on my spare time.
Well lets go with the interesting part, the gifs showing the feature that are code at this moment!
Hope you read the text so the gifs have time to load!
All RPGMAker 2003 autotiles system
Several maps management
A system that allows you to set as many layers as you want, plus area selection, plus animated tiles inside the editor
A pallete editor to set any kind of image as a palete for a map
You want to add new tiles to an already created pallete? no worries, you can do it without any image tool, ah it also allows any kind of tile size
Last versions of rpgmaker autotiles also covered
All tilesets prepared to work for unity? yes it also supports them. Even better than the unity itself, check closely how it organize the tiles, detects if tiny images are close so it cretes an area for them etc..
Hope you like it, long term the idea is to create the definitive 2d game tool, but I will start with the best tilemapper outthere or at least i ll try it
Ah about performance, rpgmaker only supports 500x500 maps long, here is a stress test with the tool for a map that was 5000x5000. You can see it on my twitter
https://twitter.com/josepho/status/1544806538002530304
Hope you like it!