I have just joined, so I do not know if this is in the right area of the Forums. Sorry.
I have played a few other games where they have wait() functions and I was wondering if there was anything like that here.
I am trying to make a character jump when you hit the up arrow but I don't have a wait function, so I can't seem to work it.
Is there such thing as a wait() function?
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Re: Is there such thing as a wait() function?
A quick search for "lua sleep function" gives (from http://lua-users.org/wiki/SleepFunction):
Note that this is a blocking function, meaning while you're waiting, you cannot do anything else - essentially, you're freezing the game for a while. If you want a non-blocking function, you need to integrate your code with the while loop somehow.
Code: Select all
local clock = os.clock
function sleep(n) -- seconds
local t0 = clock()
while clock() - t0 <= n do end
end
-- warning: clock can eventually wrap around for sufficiently large n
-- (whose value is platform dependent). Even for n == 1, clock() - t0
-- might become negative on the second that clock wraps.
Re: Is there such thing as a wait() function?
Somebody needs to tell the developers to add a wait() function....
Re: Is there such thing as a wait() function?
There was a thread about this just last week: viewtopic.php?f=4&t=9345
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Re: Is there such thing as a wait() function?
@litearc: That's absolutely terrible. It's a busy loop, they are bad. At least mention love.timer.sleep.
But, as linked before, you don't want to pause execution.
But, as linked before, you don't want to pause execution.
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