Yet another arkanoid (work in progress)

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mofr
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Yet another arkanoid (work in progress)

Post by mofr »

Hello!

I am making an arkanoid clone.
Current controls scheme (debug cheats included):
  • LMB/RMB - enable balls attraction;
  • +/- - change paddle size;
  • Mouse wheel - change paddle shape angle;
  • F1 - show controls help;
  • F5 - next level;
  • F12 - toggle fullscreen.
There are some gameplay extensions planned in near future:
  • Balls pathtracing (help aiming);
  • Player characteristics estimation: promptitude at least.
Currently game is depends on: hump.gamestate, hump.vector, hump.timer, quickie.
Love physics module is used for collision detection.

One of the main project goals for me is to finish him.
So, I would be glad to any help with graphics and levels design.
Also, I am open to any criticism, thank you!

Source code available on github: http://github.com/mofr/arkanoid
Attachments
arkanoid.love
Very first minimal demo (love 0.8.0)
(177.45 KiB) Downloaded 193 times
Last edited by mofr on Thu May 31, 2012 4:19 pm, edited 4 times in total.
Sorry for my english and lua. Please, correct my mistakes!
coffee
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Re: Yet another arkanoid (work in progress)

Post by coffee »

Ah nice, but very slow ball here. Probably you need the change how you speed/dt. Interesting idea the repulse button (but needs work).

BTW (courtesy of technocat) you need it to "Juice it": viewtopic.php?f=3&t=9368
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mofr
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Re: Yet another arkanoid (work in progress)

Post by mofr »

coffee, what is the repulse button?
I agree with the lack of "juice", but now I am focused on the core functions, whole game structure, levels creation interface, etc.

P.S. Balls velocity limits and attraction forces are increased.
Sorry for my english and lua. Please, correct my mistakes!
coffee
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Re: Yet another arkanoid (work in progress)

Post by coffee »

mofr wrote:coffee, what is the repulse button?

Ah you call it "attraction" but since for me when keep pressing left button ball never falls (and actually ball repel/drive back/go upwards), so sorry yes, for me made sense call it "repulse" button.
mofr wrote:I agree with the lack of "juice", but now I am focused on the core functions, whole game structure, levels creation interface, etc.
Yes, you do well, was just a suggestion of inspiration for later stages.
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mofr
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Re: Yet another arkanoid (work in progress)

Post by mofr »

There is idea, that I should try, to make an energy pool. This energy is necessary for repulsion/attraction activation.
Energy pool capacity, restoration rate and repulsion power can be increased by means of bonuses or player characteristics growth.
Sorry for my english and lua. Please, correct my mistakes!
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