[SOLVED] Help with LCD Shader
Posted: Sat Oct 29, 2022 5:45 pm
I tried to create a shader that does the same as in the image (this is from OnionOS for the Miyoo mini)
Zoomed:
For what I understand, this shader/filter takes the current pixel, separates R, G and B and puts them into A, B and C (respectively), like this, creating a 3x3 "virtual" pixel:
Is that right? if so, the problem is that I suck at GLSL and have no idea of where to even start to create a shader that does this. Any help would be appreciated, thanks!
Zoomed:
For what I understand, this shader/filter takes the current pixel, separates R, G and B and puts them into A, B and C (respectively), like this, creating a 3x3 "virtual" pixel:
Code: Select all
| | | |
| A | B | |
| | | |
----------------------------
| | | |
| A | B | C |
| | | |
----------------------------
| | | |
| | | C |
| | | |
----------------------------