Hello, im new on the forum and with love2d in general, but i have intermediate coding skills.
So basically, I have expanded on a game that is made in the following tutorial: (http://osmstudios.com/tutorials/your-fi ... -exercises)
I added many changes and features which u will be able to read about on the first line of my main.lua
In the game, after the player dies, there is a prompt that tells the player to press 'R' to restart. This is completed through an 'if' statement in my love.update function (line 192).
In the original iteration of this games code, i never seem to run into any problems, however, on my iteration it fails every so often while I'm playing the game. This is regardless of the fact that i barely even touched this section of the code, I only added a line at the end that resets the players health.
Also, sometimes I respawn with 3 health when its supposed to be 4, and I feel like sometimes the asteroids spawn outside the screen but I'm not sure if I'm just tripping?
Can anybody help me figure out whats causing these bugs? I'm pretty sure its a simple fix but I can't quite put my finger on it.
I attached my .love file below, Thanks!
if statement fails randomly but works most times
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Re: if statement fails randomly but works most times
Your code to reset the player is inside your enemy collision loop. If there are no enemies in the enemy list there that code will not be executed. Move this block of code underneath the enemy collision loop and it works better:
Code: Select all
if health == 0 then
isAlive = false
end
--if not isAlive then isExploring=false end
if not isAlive and love.keyboard.isDown('r') then
-- remove all our bullets and enemies from screen
bullets = {}
enemies = {}
-- reset timers
canShootTimer = canShootTimerMax
createEnemyTimer = createEnemyTimerMax
health=4
-- move player back to default position
player.x = 50
player.y = 410
-- reset our game state
score = 0
isAlive = true
health=4
end
Re: if statement fails randomly but works most times
This definitely fixed the restart issue and the health glitch, thank you. Any idea how i can make the meteors kinda like zero gravity and be able to spawn when i move horizontally? If you dont mind teachingmarclurr wrote: ↑Fri Jul 08, 2022 9:10 am Your code to reset the player is inside your enemy collision loop. If there are no enemies in the enemy list there that code will not be executed. Move this block of code underneath the enemy collision loop and it works better:
Code: Select all
if health == 0 then isAlive = false end --if not isAlive then isExploring=false end if not isAlive and love.keyboard.isDown('r') then -- remove all our bullets and enemies from screen bullets = {} enemies = {} -- reset timers canShootTimer = canShootTimerMax createEnemyTimer = createEnemyTimerMax health=4 -- move player back to default position player.x = 50 player.y = 410 -- reset our game state score = 0 isAlive = true health=4 end
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