How to use modules?

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PixelHero
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Joined: Sat Apr 16, 2022 3:16 am

How to use modules?

Post by PixelHero »

Hi, I'm having a problem. I tried to load a module, but it came out with this error:
Error

main.lua:5: attempt to index global 'a' (a boolean value)


Traceback

[love "callbacks.lua"]:228: in function 'handler'
main.lua:5: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'

Here's my code:

Code: Select all

--main
a = require("Audio")

function love.load()
    a:load()
end

function love.update(dt)
    a:update(dt)
end

Code: Select all

--Audio
function load()
    source = love.audio.newSource( "Backgroundsong.wav", "stream" )
end

function update(dt)
	if not source:isPlaying( ) then
	    love.audio.play( source )
    end
end
Does anyone see the problem? If you do, PLEASE tell me. Also, 'Backgroundsong' is the actual name of my .wav file. Any questions or answers?
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togFox
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Re: How to use modules?

Post by togFox »

Code: Select all

a = {}

--Audio
function a.load()
    source = love.audio.newSource( "Backgroundsong.wav", "stream" )
end

function a.update(dt)
	if not source:isPlaying( ) then
	    love.audio.play( source )
    end
end

return a
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togFox
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Re: How to use modules?

Post by togFox »

edit: I'm on mobile so someone point out the main.lua needs a.load and not a: load
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A card game that brings sword fighting to life.
Current project:
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PixelHero
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Posts: 45
Joined: Sat Apr 16, 2022 3:16 am

Re: How to use modules?

Post by PixelHero »

Tried what you said, but now I'm getting this:
Error

main.lua:5: attempt to call field 'Load' (a nil value)


Traceback

[love "callbacks.lua"]:228: in function 'handler'
main.lua:5: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Here's my new code:

Code: Select all

--Audio
a = {}
function load()
    source = love.audio.newSource( "Backgroundsong.wav", "stream" )
end

function update(dt)
	if not source:isPlaying( ) then
	    love.audio.play( source )
    end
end

return a

Code: Select all

--main
require("Audio")

function love.load()
    a.load()
end

function love.update(dt)
    a.update(dt)
end
I don't know what's happening. HELP!
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pgimeno
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Joined: Sun Oct 18, 2015 2:58 pm

Re: How to use modules?

Post by pgimeno »

Pay attention to what togFox wrote, as it's not the same that you have written in Audio.lua.
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Gunroar:Cannon()
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Re: How to use modules?

Post by Gunroar:Cannon() »

ais a table, you index a.

The thing you indexed should be in a. Hence

Code: Select all

--Audio
a = {}
function a.load()
    source = love.audio.newSource( "Backgroundsong.wav", "stream" )
end

function a.update(dt)
	if not source:isPlaying( ) then
	    love.audio.play( source )
    end
end

return a
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PixelHero
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Re: How to use modules?

Post by PixelHero »

pgimeno wrote: Thu May 12, 2022 12:28 am Pay attention to what togFox wrote, as it's not the same that you have written in Audio.lua.
OOPS!!! My bad. Thanks for pointing that out. My code will be modified.
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PixelHero
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Re: How to use modules?

Post by PixelHero »

Oh, uh, Gunroar, sorry for not quoting you with pgimeno. Your post came just as I submitted.
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PixelHero
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Re: How to use modules?

Post by PixelHero »

IT WORKS!!!
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PixelHero
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Joined: Sat Apr 16, 2022 3:16 am

Re: How to use modules?

Post by PixelHero »

Here's the .love file:
Attachments
Audio.love
.love file for my audio/module testing.
(1.62 MiB) Downloaded 106 times
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