Yeah, osgeld just posted his.. but mine is a totally different game so i figure it deserves it's own thread.
My LD - 15 entry
My LD - 15 entry
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- CaveBounce.love
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- bartbes
- Sex machine
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Re: My LD - 15 entry
Nice game! I played it for a while, and then those rockets became really, really, really annoying. But it was fun!
Re: My LD - 15 entry
Are you the author of "Data Ball" for RPGMaker2000?
Re: My LD - 15 entry
Oh, that is a nice little game. I do like the depth feature too, really nicely done! Simple, but effective.
- Robin
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Re: My LD - 15 entry
Very fun to play -- easy to get through, but not easy to get all the... coins? Or what are they?
Help us help you: attach a .love.
Re: My LD - 15 entry
Nope, never heard of it.napco wrote:Are you the author of "Data Ball" for RPGMaker2000?
Thanks everyone
RE Robin:
Yes, they are coins.
- qubodup
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Re: My LD - 15 entry
Great game!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: My LD - 15 entry
Very cool! The thing is that when I start If I immediately jump to the very left wall and hop around then I get to the "you win!!" screen. I assume this is undesirable behavior? And again, good game!
"Here's another curse for you, may all your bacon burn."
- Evil Telephone
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Re: My LD - 15 entry
Awesome idea for a game. Very original. I love it.
I think the player should be required to get all the yellow things in order to move to the next area.
I think the player should be required to get all the yellow things in order to move to the next area.
- qubodup
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Re: My LD - 15 entry
Thanks for reminding me: I forgot to say that I love how the game doesn't punish you more for death than sending you back to the screen start and how it allows me to skip the harder levels (if I can )Evil Telephone wrote:I think the player should be required to get all the yellow things in order to move to the next area.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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