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The Grand Beetle Run - A 3D Runner
Posted: Tue Dec 28, 2021 10:09 pm
by alesan99
This a short sonic-inspired runner game. You play as a beetle (trust me, its a beetle) that runs automatically and you have to move and jump to avoid hitting walls and falling. There are 6 levels and a bonus challenge mode if you beat the game.
Made as a part of my tradition of making a game every December. Had to rush some things in order to reach my deadline, so expect to complete the game in around 20 minutes. Still, hope you enjoy.
Screenshots:
DOWNLOAD ON ITCH.IO
Check out my other projects on my page:
https://alesan99.itch.io/.
Default Controls: (You can change them in the settings)
- Move: WASD
- Holding up makes you run faster and run over short gaps
- Holding down makes you run slower (never required)
- Jump: Space
- Pause: Escape
Credits:
- Music by Komiku
- Groverburger's 3D Engine (old version and modified, take a look at my source code if you're interested in some of the effects used in the game, but I recommend using the latest version)
- Cirno's Perfect Math Library
- Anim9
- Inter-Quake Model Loader
Re: The Grand Beetle Run - A 3D Runner
Posted: Wed Dec 29, 2021 12:37 am
by togFox
Nicely done. Another Grove project looking sweet.
Re: The Grand Beetle Run - A 3D Runner
Posted: Wed Dec 29, 2021 12:46 am
by Hugues Ross
Good job with this one, I had a lot of fun with it. Makes me want to check out your other december projects now
Re: The Grand Beetle Run - A 3D Runner
Posted: Wed Feb 02, 2022 9:52 pm
by kicknbritt
Deaths: 367
Time: 22:10
Blood Pressure: Way too high
This was so hard wtf
Well done though. Creative map design and fun music
Re: The Grand Beetle Run - A 3D Runner
Posted: Thu Feb 03, 2022 12:07 pm
by knorke
I am not a fan of 3D jump&run games, I prefer those in 2D but even then I am not very good at them (anymore)
In the ice-level I almost gave up at the single blocks in the water because it was hard to see where you land.
So I only got to the third level (lava) before I gave up. I liked that the game gave me unlimited tries and the next checkpoint was always just in reach.
The fail-animation could be more...faily. For in example in skyroad, which is a similiar game, the spaceship explodes when you hit a wall - leaving no question that you just failed. Maybe some stumble or fall-down animation. Beside that, it felt quite polished for a rushed game, good job.
Re: The Grand Beetle Run - A 3D Runner
Posted: Thu Feb 03, 2022 12:10 pm
by knorke
Oh, your other game "SLUGCASTER" is very addictive. That would be cool to grow into a game with more stuff, levels, enemies etc. My highscore was 62 iirc but I did not have an account to tweet it.
Re: The Grand Beetle Run - A 3D Runner
Posted: Fri Feb 04, 2022 11:03 pm
by alesan99
knorke wrote: ↑Thu Feb 03, 2022 12:10 pm
Oh, your other game "SLUGCASTER" is very addictive. That would be cool to grow into a game with more stuff, levels, enemies etc. My highscore was 62 iirc but I did not have an account to tweet it.
That game wasn't by me actually, I just added it to my itchio playlist.
But hey thanks for checking this game out though. I agree with your comment about the fail animation, with more time I would've made more of them to actually fit each death scenario (I think I even left in the same animation for when you fall off the level, so it looks quite funny when the player isn't obscured).