How Should I Continue This Top Down Shooter?
Posted: Thu May 17, 2012 11:36 pm
HELLO Love community!
I have started with a zombie survival themed top down shooter. My problem is that i have some basic movement, walking animations, and player functionality but i don't know how to continue with world building. I was going to start creating the shooting code or creating a scrolling camera but without knowing how my maps are going to be made i was worried it might not be compatible with whatever other things i code. My basic question is whether there is a program for creating maps with object qualities like whether or not something is solid for a free movement top down shooter. I saw the Tiled editor but i was afraid of messing with it because the only demos i have seen are with tile based movement for RPGs while my game will be free movement action game. Are there any tools that i could use to build my worlds?
My plans for the project if i find an appropriate tool for map building is for the player to narrowly escape from a hospital filled with zombies (Walking Dead- style) and then come to a small, walled-in town filled with people who need your help (RPG style). So it will have a questing system but with TDS shooting action.
If i cant find an appropriate tool then i had a weird idea of having the same story as above except the world roaming would be in final fantasy/pokemon - esque tiled movement but when you encounter an enemy you would enter a top down shooter arena to resolve combat but i dont know how well that would work.
Let me know what you guys think and i've included my work up until this point
I have started with a zombie survival themed top down shooter. My problem is that i have some basic movement, walking animations, and player functionality but i don't know how to continue with world building. I was going to start creating the shooting code or creating a scrolling camera but without knowing how my maps are going to be made i was worried it might not be compatible with whatever other things i code. My basic question is whether there is a program for creating maps with object qualities like whether or not something is solid for a free movement top down shooter. I saw the Tiled editor but i was afraid of messing with it because the only demos i have seen are with tile based movement for RPGs while my game will be free movement action game. Are there any tools that i could use to build my worlds?
My plans for the project if i find an appropriate tool for map building is for the player to narrowly escape from a hospital filled with zombies (Walking Dead- style) and then come to a small, walled-in town filled with people who need your help (RPG style). So it will have a questing system but with TDS shooting action.
If i cant find an appropriate tool then i had a weird idea of having the same story as above except the world roaming would be in final fantasy/pokemon - esque tiled movement but when you encounter an enemy you would enter a top down shooter arena to resolve combat but i dont know how well that would work.
Let me know what you guys think and i've included my work up until this point