Page 1 of 1
Love at TOJam 7
Posted: Wed May 16, 2012 2:33 pm
by Charles Randall
I decided to use Love for the first time at last weekend's Toronto Game Jam. Here's some screenshots of what came of it:
It's a game where you start with a single seed, and genetic algorithms run which causes it to mutate into different things. When you see different types of flowers/bushes, it's because the original genetic data has mutated over generations.
Re: Love at TOJam 7
Posted: Wed May 16, 2012 2:41 pm
by Nixola
Could you upload here your .love file or link it to us?
Re: Love at TOJam 7
Posted: Wed May 16, 2012 2:42 pm
by Charles Randall
Nixola wrote:Could you upload here your .love file or link it to us?
Not quite yet -- there's a bunch of stuff we never had a chance to put in that we want to finish up before we put it up for public download. But it'll come.
Re: Love at TOJam 7
Posted: Wed May 16, 2012 3:13 pm
by Roland_Yonaba
That's sweet... löve this!
Reminds me of Taehl's
Plant Game.
Re: Love at TOJam 7
Posted: Wed May 16, 2012 6:15 pm
by vrld
Love the art style. What are the game mechanics?
Re: Love at TOJam 7
Posted: Thu May 17, 2012 1:37 pm
by Charles Randall
vrld wrote:Love the art style. What are the game mechanics?
Right now, you pick up and plant seeds.
I actually have a full ground viability simulation in there, just didn't get a chance to hook it up. Also the genetics mutations are amped up to show the changes in a short time span. The game will be more about survival + nurturing a dead environment, starting from one seed and working your way up.
In the meantime, I made a vid capture of the game in progress so you can get an idea of what's going on:
http://www.youtube.com/watch?v=VWVEFkYbEVQ