Does anyone want to collaborate?
Posted: Mon Sep 06, 2021 3:57 am
I found this website that allows 'strangers' to work together on projects:
https://crowdsourcer.io/
You can read about it and I thought I'd see if peeps here want to give it ago. It essentially lets anyone join the project and then choose from a list of tasks that need to happen. Those tasks have 'contribution points' against one. The more tasks you do, especially high work-effort tasks, the more contribution points you earn. You can can drop in and drop out. Take a break. Choose what tasks interest you etc.
I thought it might be fun to try on a brand new LOVE project that we invent. I suggest something fun and light-hearted. Low risk. Low seriousness. Something short that may or may not even be completed.
Perhaps:
- a platform 'jumper' game with one level (or more)
- something that might take 4 weeks so we don't get bored
- open-source and free to avoid conflicts and arguments
- zero commitment but best efforts and contribution and collaboration
I don't know how something like this would be structured and that's part of the experiment. Coders, graphic artists, sound experts, game mechanic peeps, marketers would all have a role to play.
Thoughts?
https://crowdsourcer.io/
You can read about it and I thought I'd see if peeps here want to give it ago. It essentially lets anyone join the project and then choose from a list of tasks that need to happen. Those tasks have 'contribution points' against one. The more tasks you do, especially high work-effort tasks, the more contribution points you earn. You can can drop in and drop out. Take a break. Choose what tasks interest you etc.
I thought it might be fun to try on a brand new LOVE project that we invent. I suggest something fun and light-hearted. Low risk. Low seriousness. Something short that may or may not even be completed.
Perhaps:
- a platform 'jumper' game with one level (or more)
- something that might take 4 weeks so we don't get bored
- open-source and free to avoid conflicts and arguments
- zero commitment but best efforts and contribution and collaboration
I don't know how something like this would be structured and that's part of the experiment. Coders, graphic artists, sound experts, game mechanic peeps, marketers would all have a role to play.
Thoughts?