Forum deleted my poorly attached image earlier (figures) so it's now more typically attached
I'm very open to suggestions for gameplay, the current gameplay is entirely just a quickish implementation of several test-like features. Most of the work so far has been on the UI and trying to keep the code kind of clean (though I bet I'm violating several standard coding practices anyways)
To clarify, I don't want to make a 'tower defense' game, although shooting stuff with turrets is acceptable. Similarly controlling ships or something more drastic is also acceptable. I look into the future of my game if i continue the gameplay as it is going now and I see nothing special, so I want to find a way to make it something new and exciting, perhaps at a suggestion form somebody else who can give me a great idea.
Controls are all explained ingame
Some neat features:
- Windows simulation
- decent graphics
- object placement
- drag select and shift select
- collision tests for destroying stuff
- neat physics simulation and debugging
- image-buttons (modified version of the NO buttons script)
- stylish map drawing
- A* Pathfinding (the ships currently pick a random spot, find a path to it, go to it, and repeat)
- This list is kind of neat, I like bullet points
and a download link: