Star Couriers - inspired by FTL (Faster than Light)
Posted: Thu Jul 29, 2021 10:29 am
MS Windows only.
I've made the pre-alpha developer version available for those that want to follow the games progress.
The game is raw. Very raw. Graphics are place holders. There is no sound. There is text on the screen to help me debug. BUT - the game loop is there and it is playable with no crashes. It's not balanced so it's not fun. So - if you want to take a look, you can, but if you want to wait - you can do that too.
Here is the manual:
https://docs.google.com/document/d/1RFo ... sp=sharing
You might want to see how I've taken FTL concepts and added a few fresh ideas.
Here is the exe on itch.io:
https://togfox.itch.io/star-couriers
Nasty things you need to expect:
- Unattractive graphics. Most are all temporary
- Yucky text on screen. These are placeholders to help me debug.
- The game isn’t balanced yet.
Lets end on a high note. The things that work well:
- Players can move around with intelligent path-finding
- You can build walls and doors to make rooms
- Cargo can be destroyed and impact your payday
- Fires can spawn, grow and spread
- The hull can be breached and this reduces oxygen
- Players can be injured from fire and lack of oxygen
- Players can be healed in the medbay
- Crewing stations (engines) impact space travel
- Antagonists can spawn and damage your shields and hull
- Mission selection can change your space travel danger levels
- Can pause the game and have a think before progressing
Feel free to post and let me know you're following with interest.
I've made the pre-alpha developer version available for those that want to follow the games progress.
The game is raw. Very raw. Graphics are place holders. There is no sound. There is text on the screen to help me debug. BUT - the game loop is there and it is playable with no crashes. It's not balanced so it's not fun. So - if you want to take a look, you can, but if you want to wait - you can do that too.
Here is the manual:
https://docs.google.com/document/d/1RFo ... sp=sharing
You might want to see how I've taken FTL concepts and added a few fresh ideas.
Here is the exe on itch.io:
https://togfox.itch.io/star-couriers
Nasty things you need to expect:
- Unattractive graphics. Most are all temporary
- Yucky text on screen. These are placeholders to help me debug.
- The game isn’t balanced yet.
Lets end on a high note. The things that work well:
- Players can move around with intelligent path-finding
- You can build walls and doors to make rooms
- Cargo can be destroyed and impact your payday
- Fires can spawn, grow and spread
- The hull can be breached and this reduces oxygen
- Players can be injured from fire and lack of oxygen
- Players can be healed in the medbay
- Crewing stations (engines) impact space travel
- Antagonists can spawn and damage your shields and hull
- Mission selection can change your space travel danger levels
- Can pause the game and have a think before progressing
Feel free to post and let me know you're following with interest.