A script to export and deploy projects to itch.io
Posted: Tue Jul 13, 2021 4:03 am
Hey everyone!
I just got started with LOVE a few days ago, and I decided to adapt my PICO-8 build/deploy scripts (1) to the LOVE framework.
You can find the project here: https://github.com/tducasse/love-deploy
It's basically a simple Makefile that you put in your "root LOVE projects folder", and then you can run simple commands like
It can build windows .exe and web exports (using love.js).
It's very much tailored to my own workflow, and I don't expect everyone to like the way I set things up, but I thought someone somewhere could find it useful, so here it is
It's currently set up to work on Windows, using WSL. You could probably adapt it to work for other OSes and targets, but it's not really something I'm interested in so I haven't even thought about it to be honest
Let me know what you think!
(1): the PICO-8 project is here if you're interested https://github.com/tducasse/pico8-deploy
I just got started with LOVE a few days ago, and I decided to adapt my PICO-8 build/deploy scripts (1) to the LOVE framework.
You can find the project here: https://github.com/tducasse/love-deploy
It's basically a simple Makefile that you put in your "root LOVE projects folder", and then you can run simple commands like
Code: Select all
make project=my_game
It's very much tailored to my own workflow, and I don't expect everyone to like the way I set things up, but I thought someone somewhere could find it useful, so here it is
It's currently set up to work on Windows, using WSL. You could probably adapt it to work for other OSes and targets, but it's not really something I'm interested in so I haven't even thought about it to be honest
Let me know what you think!
(1): the PICO-8 project is here if you're interested https://github.com/tducasse/pico8-deploy