Asteroids

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iemfi
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Asteroids

Post by iemfi »

Asteroid mining has been big in the news lately. I'm thinking some sort of simple hard science asteroid mining game. I want all 600k known asteroids and the ability to zoom in and interact with each of them... Or something like that, what do you guys think?

Here's something I hacked together of all asteroids over 10km in diameter with the help of ftp://ftp.lowell.edu/pub/elgb/astorb.html. Mesmorizing, Just mind boggling how big space is!
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Nixola
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Re: Asteroids

Post by Nixola »

Is that white 5 at the top-left corner the FPS counter?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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kikito
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Re: Asteroids

Post by kikito »

iemfi wrote:I want all 600k known asteroids and the ability to zoom in and interact with each of them... Or something like that, what do you guys think?
600k is very ambitious. I think the number you have now is enough for doing lots of stuff. You can probably still trim it down a bit. But well done!
When I write def I mean function.
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Jasoco
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Re: Asteroids

Post by Jasoco »

Nixola wrote:Is that white 5 at the top-left corner the FPS counter?
No. The number stays at 5 for some reason no matter what. It runs much smoother and faster in LuaJIT. Does this use DT? I guess I should look at the code.

Edit: Haha.. I found the problem..

Code: Select all

love.graphics.print(5,5,love.timer.getFPS())
Guess where the problem lies.
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Nixola
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Re: Asteroids

Post by Nixola »

Probably, it won't change so much on my PC
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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josefnpat
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Re: Asteroids

Post by josefnpat »

Jasoco wrote:
Nixola wrote:Is that white 5 at the top-left corner the FPS counter?
No. The number stays at 5 for some reason no matter what. It runs much smoother and faster in LuaJIT. Does this use DT? I guess I should look at the code.

Edit: Haha.. I found the problem..

Code: Select all

love.graphics.print(5,5,love.timer.getFPS())
Guess where the problem lies.
Now there's a mistake I'd be happy to make, although with a little modification:

Code: Select all

love.graphics.print(60,5,love.timer.getFPS())
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