IDEs for LÖVE
Posted: Thu May 03, 2012 2:40 pm
Hi, I'm new to both Lua and LÖVE so please bear with me. I've spent a few hours reading old threads but couldn't find a satisfactory answer, so here goes:
Can someone give me a summary of what IDEs are available for LÖVE? I'm mostly looking for features like running the game with one click from inside the IDE, debug mode with breakpoints and watches and all that, auto-complete.
More specifically:
Can someone give me a summary of what IDEs are available for LÖVE? I'm mostly looking for features like running the game with one click from inside the IDE, debug mode with breakpoints and watches and all that, auto-complete.
More specifically:
- How possible is it to use Eclipse for this purpose? What features can be made available and how would one go about making them work (detailed instructions are appreciated)?
- Decoda was mentioned a few times. Is it worth using it as a full-fledged IDE for LÖVE? If I understand the instructions in this thread correctly, all I need to do to make it work is install LÖVE with LuaJIT instead of vanilla LÖVE and fill in the appropriate arguments in the settings in Decoda? (detailed instructions for this are also appreciated).
- There are a few dedicated IDEs for LÖVE mentioned from time to time. Are these worth it? The threads they were posted in seem abandoned.
- Does anyone have experience from both sides of the IDE debate? I mean, someone that has tried doing everything in Notepad++ and debugging using only printing on the console AND has also tried working with a fully-fledged IDE. How would you compare the two approaches and which one did you end up sticking with?