Missing libraries when trying to build for IOS
Posted: Mon Dec 14, 2020 1:24 pm
Hello all,
Just for fun I am attempting to build my game for iOS. I have followed all of the official instructions, and I'm using the latest source code from the git repo as I believe a few bugs were fixed since the latest official release.
The build fails with the error: Lexical or Preprocessor issue, 'lua.h' file not found
I looked in the header search paths under build settings, and it looks like the project expects to find luajit and SDL2 under 'ios/include' in the project source. There is no 'include' directory in 'ios' though.
I did find a script called 'luajit-iOS.sh' which looks like it might create something inside 'include' and 'libraries', but again, they don't exist.
Have I missed a step here?
Thanks in advance for any help!
Just for fun I am attempting to build my game for iOS. I have followed all of the official instructions, and I'm using the latest source code from the git repo as I believe a few bugs were fixed since the latest official release.
The build fails with the error: Lexical or Preprocessor issue, 'lua.h' file not found
I looked in the header search paths under build settings, and it looks like the project expects to find luajit and SDL2 under 'ios/include' in the project source. There is no 'include' directory in 'ios' though.
I did find a script called 'luajit-iOS.sh' which looks like it might create something inside 'include' and 'libraries', but again, they don't exist.
Have I missed a step here?
Thanks in advance for any help!