Hi new here, Love 2d looks nice!
Posted: Sat Dec 12, 2020 4:37 pm
Im a 51 yo man- I have created a ton of games in the past two decades. Gamemaker, Python, VB6, Basic, Gambas, Panda3d, and Godot.
A year ago I was stricken with serious health problems, cancer, sepsis, etc and suffered terrible memory loss and developed difficulty learning new things. Here recently memory has started coming back and I remembered all the roadblocks I I hit with Gamemaker and Godot. Gamemaker I kept finding bugs in the GML, I havent used drg and drop since 2010 or so and the fact they wanted $1500 to export beyond desktop. Godot Gui is very alien to how I have programmed. I mean its a cool program and Python is nice since I know Python. But being reliant on the Gui breaks my learning writing stage.
So I stumbled across Defold and tried it- loved the language but the again the gui bothers me. When lead me to Love2d which thankfully doesnt have a gui.
I mean I enjoy a good level builder, or tilemap editor, visual layout is nice. But the way these are implemented in many game engines there is 4 to 10 steps via a gui system. That could all be done with handful of code.
Unfortunately for me this means almost starting over and hoping chemo and other drugs will allow me to develop. I need to be able to produce tiny 2d fun games I can sell to make a little side money and also to be able to have a good time while Im stuck in this state.
So thank you guys for this engine and this forum. Maybe a fat old man will be successful with it. If you have any suggestions to help speed up learning process or any known pitfalls Im all ears.
A year ago I was stricken with serious health problems, cancer, sepsis, etc and suffered terrible memory loss and developed difficulty learning new things. Here recently memory has started coming back and I remembered all the roadblocks I I hit with Gamemaker and Godot. Gamemaker I kept finding bugs in the GML, I havent used drg and drop since 2010 or so and the fact they wanted $1500 to export beyond desktop. Godot Gui is very alien to how I have programmed. I mean its a cool program and Python is nice since I know Python. But being reliant on the Gui breaks my learning writing stage.
So I stumbled across Defold and tried it- loved the language but the again the gui bothers me. When lead me to Love2d which thankfully doesnt have a gui.
I mean I enjoy a good level builder, or tilemap editor, visual layout is nice. But the way these are implemented in many game engines there is 4 to 10 steps via a gui system. That could all be done with handful of code.
Unfortunately for me this means almost starting over and hoping chemo and other drugs will allow me to develop. I need to be able to produce tiny 2d fun games I can sell to make a little side money and also to be able to have a good time while Im stuck in this state.
So thank you guys for this engine and this forum. Maybe a fat old man will be successful with it. If you have any suggestions to help speed up learning process or any known pitfalls Im all ears.