Hogging Resources / Windows Build / w/ Slab/Suit/Full Screen
Posted: Sat Nov 07, 2020 7:45 pm
Hi,
I wonder if someone could point me in the right direction. I am currently beta testing a project that appears to be working well on Macintosh but the Windows build is hogging resources.
There are a couple of differences between this project and the others I've done -- (i) first, I'm using the Slab GUI (which is awesome); (ii) second, I've enabled full-screen mode (which is important for this particular project & different than what I've done before). I'm also using the SUIT GUI for another piece of the project. (I've used it successfully in the past -- it works well for the type of projects I usually work on.)
I have a beta tester run it on his Win 7 machine and it consumes resources like crazy, heating up his processor. All he does is boot it up. Similarly, I can't get the program to run on my Windows emulator (the screen flickers). I've seen threads from google re, flicker suggesting there might be too much going on in the love.draw() function -- but mine just makes calls to Slab and Suit.
I'm puzzled as to what I should be looking into next. It seems odd to me the Mac version can run fault free while the Windows version has issues.
I wonder if someone could point me in the right direction. I am currently beta testing a project that appears to be working well on Macintosh but the Windows build is hogging resources.
There are a couple of differences between this project and the others I've done -- (i) first, I'm using the Slab GUI (which is awesome); (ii) second, I've enabled full-screen mode (which is important for this particular project & different than what I've done before). I'm also using the SUIT GUI for another piece of the project. (I've used it successfully in the past -- it works well for the type of projects I usually work on.)
I have a beta tester run it on his Win 7 machine and it consumes resources like crazy, heating up his processor. All he does is boot it up. Similarly, I can't get the program to run on my Windows emulator (the screen flickers). I've seen threads from google re, flicker suggesting there might be too much going on in the love.draw() function -- but mine just makes calls to Slab and Suit.
I'm puzzled as to what I should be looking into next. It seems odd to me the Mac version can run fault free while the Windows version has issues.