Getting Input from User.

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Afrricyn
Prole
Posts: 11
Joined: Fri Feb 21, 2020 4:17 pm

Getting Input from User.

Post by Afrricyn »

[SOLVED]
Hello Fellow Lovers,
New to Lua and Love2d, so I'm having trouble trying to get input from the user, I looked on the website and I found

Code: Select all

function love.textinput(t)
however, I'm not sure how to implement that into my situation or even use it.
I'm trying to if a save is "[EMPTY]" and the user presses 'enter', it should take their next inputs until the length is longer or equal to 3 and then change the save name from "[empty]" to what they entered
Image

Within the update function

Code: Select all

if love.keyboard.wasPressed("enter") or love.keyboard.wasPressed("return") then
        if save[highlighted] == "[EMPTY]" then
            -- save[highlighted] = [inputted text from user]
        end
end
once they've entered the text, I would also like to substring it to 3 characters and then upper it to capitals but I have no clue how?
thanks in advance,
Attachments
SaveSelectionState.lua
(1.93 KiB) Downloaded 228 times
Last edited by Afrricyn on Thu Jun 04, 2020 2:04 pm, edited 1 time in total.
Afrricyn
Prole
Posts: 11
Joined: Fri Feb 21, 2020 4:17 pm

Re: Getting Input from User.

Post by Afrricyn »

[SOLVED] - managed to do it.
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Jeeper
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Posts: 611
Joined: Tue Mar 12, 2013 7:11 pm
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Re: Getting Input from User.

Post by Jeeper »

A friendly tip is to always include the solution that you found and are using. Because when other people search for a similar thing all they find is that you solved it, but not how.
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