It will end up being a short game, probably 5-10 hours, maybe a tiny bit more if you find all the secret stuff. You can pick up anything and use it as a weapon or an item (skulls and bones can be thrown as weapons, mushrooms eaten with different effects on the player, making you big, small, or healing you or poisoning you). Enemies have varied attack patterns, with the starting enemies pretty simplistic (walk back and forth, attack), and later enemies doing some really complex things. There is a day or not cycle and weather patterns (fog, storm, etc), making the gameplay unique. Some items can only be found during certain times of day, others can only be seen during the foggy hours or during a storm.
Certain enemies appear only at night or in the day, etc, etc. It will probably come out later this year on itch.io and steam, for about 8$ give or take. I'm about 1/2 way done with it now, the engine is 100% complete, now it's just level design and tweaking difficulty. This was made in Love2d and Lua, with TileD for the level editing (and STI for the importing of TileD maps) and Aseprite for the pixel art.
Itch page:
https://cupofstars.itch.io/emberglass



7minute playthrough video:
[youtube]https://youtu.be/JpevNbT1VV4[/youtube]