Help with HUMP class system
Posted: Tue Apr 28, 2020 8:03 am
Hey everyone
I'm working on the foundation of a CS50 lecture, but there are a couple of things regarding the HUMP class system that I just don't understand, and I haven't been able to find answers on the forum nor anywhere else.
I've created a three classes (Player.lua, Enemy.lua, Orb.lua) and I'm at a point where I would like the Enemy to cause Damage to the player if they are the same position on the x-axis.
I've made a function in Player.lua called
Now in my Enemy class I would like the player to take damage when the conditions are right, but I have no idea how to call the takeDamage function in another class.. hoping one of you can help me.
Furthermore, I've been experimenting a little and I'm not quite sure what the self.map = map does. My guess is that it takes the parameter and creates a variable with it.
It would be much appreciated if you could explain it to me like I was 5 years old. Any other sources would also be greatly appreciated. I just don't think I'e quite grasped the concept yet and I kind of feel like I'm cheating myself a little using HUMP, yet I'm not totally sure what it actually provides me with.
I've attached Player.lua. It looks very similar to Enemy.lua. Thank you!
I'm working on the foundation of a CS50 lecture, but there are a couple of things regarding the HUMP class system that I just don't understand, and I haven't been able to find answers on the forum nor anywhere else.
I've created a three classes (Player.lua, Enemy.lua, Orb.lua) and I'm at a point where I would like the Enemy to cause Damage to the player if they are the same position on the x-axis.
I've made a function in Player.lua called
Code: Select all
Player = Class{}
function Player:init(map)
-- Here I load in all the attributes of the player.
self.map = map -- I'll come back to this line
end
function Player:update(dt)
-- Here I update the state, animations, and update positions as well as create a function that looks like:
function takeDamage()
self.health = self.health - 1
return self.health
end
end
Furthermore, I've been experimenting a little and I'm not quite sure what the self.map = map does. My guess is that it takes the parameter and creates a variable with it.
It would be much appreciated if you could explain it to me like I was 5 years old. Any other sources would also be greatly appreciated. I just don't think I'e quite grasped the concept yet and I kind of feel like I'm cheating myself a little using HUMP, yet I'm not totally sure what it actually provides me with.
I've attached Player.lua. It looks very similar to Enemy.lua. Thank you!