Basically you can watch those glowy balls form polarized clusters in an organic looking manner while playing around with the rules.
I'd say its more of a relaxing thing but also interesting to watch how small changes in some variables make them behave completely different.
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Update 3:
-made the balls appear seamless on the edges
-fixed window not really being resizable
-fixed gravicles bugging out of the simulation on resizing or when they get too fast
-added a slider that controls the attract/repel force multiplier for linked gravicles
-added a simple function to copy and paste the settings you have (just press ctrl+c to copy and ctrl+v to paste in the settings; it also gives a little effect on the gravicles as indicator)
On copying it will give text like this which is easily editable. Try pasting if you like:
Code: Select all
#gv#learn_rate:0.42|unlearn_rate:5|acceptance:-1|GC:-100|damp:10|connt:1|linkbias:-10|spdm:1|
#gv#learn_rate:0.42|unlearn_rate:5|acceptance:-1|GC:-60|damp:10|connt:3|linkbias:2|spdm:1|
#gv#learn_rate:0.4|unlearn_rate:5|acceptance:1|GC:30|damp:50|connt:0.1|linkbias:-1|spdm:1|
#gv#learn_rate:0.3|unlearn_rate:0.3|acceptance:-1.85|GC:21|damp:13|connt:0.3|linkbias:-1|spdm:1.65|
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This is what I came up with:
v22: https://love2d.org/imgmirrur/5zUIZRs.gif
old: https://love2d.org/imgmirrur/s5cYjDE.gif
Now they not only attract/repel each other. They change the color based on who they touch and light up more based on how many touching. On touching they link and stay linked for a set duration after they lost contact.
The color-values also dictate their physical properties:
Red: Restitution (more red = more bouncy)
Green: Mass (more green = more mass)
Blue: Friction (more blue = more friction)
(white would have all)
The values:
PhysSteps/Tick: How many physics updates per tick. (more = more accurate sim, slower)
Selection Radius: Interaction radius. (a ball has a raduis of 20)
Sim Speed: Multiplier except it doesn't affect the learn rate.
LinkAttractionX: Attract/Repel Multiplier for linked gravicles.
Remember: Link decay time. (affected by sim speed)
Drag: Drag force multiplier.
Gravity: Attraction force multiplier. (positive = attract same color, negative = repel same color)
Tolerance: 1 means everyone attracts every other equally. Anything less makes them act on their color.
Forget Rate: How fast a ball returns to its original color. (indicated by the little dots on each ball)
Learn Rate: How fast the color adapts to linked balls.
More gifs (also some with artifacts):
https://love2d.org/imgmirrur/d0LfEgF.html