What am I missing about Löve and Lua in general?
Posted: Fri Apr 03, 2020 8:26 pm
Hello and sorry for the long question, but this is something that is really bothering me.
I really enjoy electronics and have coded for quite a long time mainly in C for Arduino and in Java for Processing (which I used as a way of communicating with my pc). Some time ago I had a couple of ideas for some games, and, as I knew it very well, my language and ide of choice was Processing. Although I completed some projects with success and everything worked fine, online I kept seeing this language disregarded as a good tool for developing games. The main argument that I saw pointed out was that it was not really developed for that, so a dedicated tool would do a better job without requiring lots of libraries and stuff to make it work. For this reason around a week and a half ago I started looking into Lua programming and Löve, but thus far I have been slightly dissapointed by the experience. Firstly, searching online and while working on my first project I haven yet seen something that can be done with Löve that isnt easily doable with Processing, and the Lua language just seems a bit odd to me. Every single thing that I want to code is more difficult with just tables as a tool, and the solutions that I find to simplify this always involve loading up more and more libraries, which is not what I would call ideal because in the end I could have just done the exact same thing without installling anything in Processing. What am I missing? Is there something that is far superior, but cant really be seen until I get deeper into a project?
I really enjoy electronics and have coded for quite a long time mainly in C for Arduino and in Java for Processing (which I used as a way of communicating with my pc). Some time ago I had a couple of ideas for some games, and, as I knew it very well, my language and ide of choice was Processing. Although I completed some projects with success and everything worked fine, online I kept seeing this language disregarded as a good tool for developing games. The main argument that I saw pointed out was that it was not really developed for that, so a dedicated tool would do a better job without requiring lots of libraries and stuff to make it work. For this reason around a week and a half ago I started looking into Lua programming and Löve, but thus far I have been slightly dissapointed by the experience. Firstly, searching online and while working on my first project I haven yet seen something that can be done with Löve that isnt easily doable with Processing, and the Lua language just seems a bit odd to me. Every single thing that I want to code is more difficult with just tables as a tool, and the solutions that I find to simplify this always involve loading up more and more libraries, which is not what I would call ideal because in the end I could have just done the exact same thing without installling anything in Processing. What am I missing? Is there something that is far superior, but cant really be seen until I get deeper into a project?