Mouse inputs ignored if a key is held down: workarounds?
Posted: Wed Feb 26, 2020 11:55 pm
So this is kind of awful. I've discovered that LOVE does not update love.mouse.isDown(), love.mousepressed, or love.mousereleased if any key on the keyboard is being held down when a mouse click is inputted. It only relents if 1. a new key is pressed or 2. the existing key is released. Is there any way to fix this or work around it? I can't very well tell my players "by the way, don't press any keys when trying to use the mouse", after all!
EDIT: Nevermind, it turns out that Windows is absurdly stupid about touchpads... It was a Windows issue, not a LOVE issue, and I just fixed it.
EDIT: Nevermind, it turns out that Windows is absurdly stupid about touchpads... It was a Windows issue, not a LOVE issue, and I just fixed it.