Getting Over It clone
Posted: Wed Feb 12, 2020 12:38 am
I'm not ready to release a .love yet (and if I do, it certainly won't have the "Getting Over It" map)
(yes I spent a bit of time on the sound effects)
I've been working on a game with a similar mechanic to the popular "Getting Over It with Bennett Foddy" so I've been testing the physics on a conversion of the map from the game. Unfortunately, as the love wiki mentions, I've run into issues with the Box2D chain shape, which is the only reasonable way to represent the physics shapes I need (polygons take more time for me to hand make, I need a bunch of them because they can only be 8 points and convex, and sliding along polygon boundaries is jumpy)
Second part of the video is with an elastic hammer and freely rotating player; I did want to implement player and hammer head rotation similar to Getting Over It, but the rope joint does noooot like that and spazzes out, so I can only have rotations with a stretchy hammer.
90% of this is handled by Box2D, it's only around 350 lines of lua total.
(yes I spent a bit of time on the sound effects)
I've been working on a game with a similar mechanic to the popular "Getting Over It with Bennett Foddy" so I've been testing the physics on a conversion of the map from the game. Unfortunately, as the love wiki mentions, I've run into issues with the Box2D chain shape, which is the only reasonable way to represent the physics shapes I need (polygons take more time for me to hand make, I need a bunch of them because they can only be 8 points and convex, and sliding along polygon boundaries is jumpy)
Second part of the video is with an elastic hammer and freely rotating player; I did want to implement player and hammer head rotation similar to Getting Over It, but the rope joint does noooot like that and spazzes out, so I can only have rotations with a stretchy hammer.
90% of this is handled by Box2D, it's only around 350 lines of lua total.