Distribution on Steam and Copyright
Posted: Sat Apr 14, 2012 5:08 am
If I am going to sell and game on Steam, which licence should I use?
First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?NanoSpace wrote:Steamworks should help you with that.... I think.. . If there's no license it would cause chaos.
If there's no license, standard copyright law applies.NanoSpace wrote:If there's no license it would cause chaos.
It's almost the same value as iOS dev membership. And remember they also reject things.Davidobot wrote:First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?NanoSpace wrote:Steamworks should help you with that.... I think.. . If there's no license it would cause chaos.
You don't need to pay for a software license. Applying for your game to be on Steam is free too, however to be honest I don't think your current games will be accepted.Davidobot wrote:First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?NanoSpace wrote:Steamworks should help you with that.... I think.. . If there's no license it would cause chaos.
Who knows maybey I am just starting love but maybey I am a master at other languages so there.....slime wrote:however to be honest I don't think your current games will be accepted.
Steamworks is entirely free. There are no licensing fees and there’s no charge for bandwidth, retail copies, or OEM distribution. With Steamworks, you avoid the overhead and delay of certification requirements. Distribute your game on your terms, updating it as quickly and frequently as you see fit.