love.graphics set and get matrix instead of add or multiply
Posted: Tue Jan 07, 2020 11:27 pm
is there a way to set and get the graphics matrix without actually multiplying or adding it to the existing one?
something like..
something like..
Code: Select all
love.graphics.setRotation(r)
love.graphics.setScale(x,y)
love.graphics.setTranslation(x,y)
love.graphics.getRotation()
love.graphics.getScaleX()
love.graphics.getScaleY()
love.graphics.getTranslationX()
love.graphics.getTranslationY()