Anaconda clone help
Posted: Tue Dec 10, 2019 5:05 pm
Hi everyone,
Thanks for looking at my thread. I'm fairly new to game development and I've hit a road block. I am trying to make an anaconda clone, https://youtu.be/h22thYhPCNw
I cannot figure out how make the tail follow the head. If anyone has any examples that would be great. If not my question is what is the concept behind making the tail follow the head not on a grid?
All I could think of is storing every small movement and rotation in a table. Storing movement and rotation seems like a lot of overhead.
I'm stuck and it sucks
Thanks for looking at my thread. I'm fairly new to game development and I've hit a road block. I am trying to make an anaconda clone, https://youtu.be/h22thYhPCNw
I cannot figure out how make the tail follow the head. If anyone has any examples that would be great. If not my question is what is the concept behind making the tail follow the head not on a grid?
All I could think of is storing every small movement and rotation in a table. Storing movement and rotation seems like a lot of overhead.
I'm stuck and it sucks