I'm from across a metaphorical ocean, hailing from the bright, sunny, python-infested lands of Blender 3D. In particular, a little forum called GameBlender.org. Curiously we use exactly the same forum system and skin as you peeps.. but have slightly larger smileys.

STORYTIME.
I've been looking for a good 2D engine for a while now. Originally I found LÖVE quite quickly, but it's use of Lua deflected my cursory investigations. However, I now have a rather compelling 2D game concept that Blender is (le gasp i'm about to blaspheme.) not.
really capable.
of.
So I decided to go in the deep end, and brave Lua to get to the wonderfullness of LÖVE. Happy to say I spent the first 4 hours grinning madly, making it spin pictures around and play unfitting music while I tab twitched between lua docs, LÖVE docs, and.. yes. You get the picture.
The point of this is that I think this is the first time a program has been so.. welcoming, and instantly comprehendable.
The organisation of the engine modules, and how easy it is to get to all the systems in a single line, is amazing. I'm really looking forward to learning more Lua for this.
Oh. Background.
I hold my own in 3d vectors and matrices, physics and minimalism. I know C++ and Python, and use both frequently. I did try to combine them once, but it had more boilerplating than a steam train.
LÖVE is appreciably similar to Blender in that it can package .exes, and you just put the dependencies in the same folder. (Mind you Blender has about six billion of them while LÖVE has 7..)
So I'm, y'know, all excited and stuff! Also you have kind of not many forum boards!