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SpriteBatch emulator
Posted: Wed Apr 04, 2012 8:57 pm
by a_greed
Recently I had a problem: nLove on my Dingoo A320 didn't see SpriteBatch. So i just emulated it. To use it just import it to ur project with require 'spritebatchemulator'. There will be no overhead if SpriteBatch exists and emulation doesnt needed.
Btw, maybe I just do something wrong and SpriteBatch actually exists?
Re: SpriteBatch emulator
Posted: Thu Apr 05, 2012 2:05 pm
by SiENcE
Hm i don't remember but i think spritebatch was not supported.
Re: SpriteBatch emulator
Posted: Fri Apr 06, 2012 10:14 am
by SiENcE
Re: SpriteBatch emulator
Posted: Sun Jul 29, 2012 6:07 am
by a0ban
link is broken, i always get error when try to download.
Re: SpriteBatch emulator
Posted: Thu Dec 13, 2012 8:36 am
by zeeshan
If you are mixing 3D rendering with 2D objects using SpriteBatch, you may notice that your 3D graphics no longer draw correctly after you have rendered sprites. This is because the SpriteBatch changes several device states to values that may not be appropriate for drawing in 3D.