Hey all!
Finally finished this project and I'm happy to say that it's 100% built on the Love2D engine!
Link for all of you who want to get it (It's free!):
https://scusx-programming.itch.io/condemned-to-explode
Thanks also for some support on the forums with a few snags that I've come across! You guys rock! Give yourselves a quick pat on the back.
Condemned to Explode, a singleplayer survival story sandbox
- _DaCoolOne_
- Prole
- Posts: 16
- Joined: Sat Mar 09, 2019 3:46 am
Condemned to Explode, a singleplayer survival story sandbox
Code: Select all
function not(val)
if val == true then
return false
else
return true
end
end
- CrimsonGuy
- Prole
- Posts: 48
- Joined: Thu Apr 04, 2019 3:32 pm
Re: Condemned to Explode, a singleplayer survival story sandbox
Very nice, you got some inspiration from papers please for the setting right? I like the explotions and how they clear the area of soil around, kinda like worms, bet that part was hard to code.
- _DaCoolOne_
- Prole
- Posts: 16
- Joined: Sat Mar 09, 2019 3:46 am
Re: Condemned to Explode, a singleplayer survival story sandbox
I actually had a really good idea for how to make the world destructible, so coding that part wasn't overly difficult (although that's not to say it was easy either ). I got a little inspiration from Papers Please, but I think the game play is completely new.
Thanks for checking it out, btw!
Thanks for checking it out, btw!
Code: Select all
function not(val)
if val == true then
return false
else
return true
end
end
Re: Condemned to Explode, a singleplayer survival story sandbox
Played for a while, and now i stuck
- _DaCoolOne_
- Prole
- Posts: 16
- Joined: Sat Mar 09, 2019 3:46 am
Re: Condemned to Explode, a singleplayer survival story sandbox
Ooof, yeah that's happened to a few people. Generally, the solution would be to bring ladders (as that's the solution to most of these issues), but that's evidently not going to work in this case. Possibly you could place planks under the character, as that worked during a playtest where a similar event happened, but I'm not sure if your hitbox would reach.
This happened about once in playtesting, and I don't have a good solution at this point (since these cases are a bit hard to detect without introducing issues elsewhere). Sorry to see you're stuck. Hope you enjoy the game anyways.
This happened about once in playtesting, and I don't have a good solution at this point (since these cases are a bit hard to detect without introducing issues elsewhere). Sorry to see you're stuck. Hope you enjoy the game anyways.
Code: Select all
function not(val)
if val == true then
return false
else
return true
end
end
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