Collision Box Moves After Hitting A Wall?
Posted: Mon Jul 15, 2019 2:27 pm
My enemy has a collision box for detecting when it has been striked. Whenever the enemy bounces off the wall, it changes position. I don't know why. How can I keep it put?
I have a debug option (show collision boxes) in the variable initialization of the objects.
I have a debug option (show collision boxes) in the variable initialization of the objects.