Dummy questions about android deployment, banners, etc
Posted: Sun Jun 30, 2019 1:59 am
Hi there,
I have a bunch of noob questions regarding game distribution for android and would really appreciate some guidance:
(Sorry for a lengthy post)
1) How do I distribute a love2d game (written in lua, if matters) for android devices? Specifically,
a) Is this information up to date?
b) Even more specifically, this one?
c) As of now, I'm using .love files to test my games on a mobile device. Is there any reason to convert a game into an apk before late-stage testing? (Eg, one of the features described below wouldn't work.)
2) I'm not sure if I want to use these, but I'm also trying to figure out what are the libraries / methods to have banner ads and/or in-game purchases:
a) This library looks great, but I'm not 100% sure I understand the mechanics:
i) How does this library interact with love-android-sdl2? Was it sort of built on top of love-android-sdl2 so that one would need only one? (This question clearly demonstrates that I obviously do not understand the ins and outs of love-android-sdl2.)
ii) I don't really understand how I can incorporate this library into my lua code if it's possible at all. Is the idea that I need to confige and compile the libray and then can require it? Or does this library overwrite some parts of love2d engine itself? Or is it the case that i can use the library's commands, but the only way to test them is by compiling an apk file every single time (or maybe by running .love on a mobile device)?
a) My understanding of in-game purchases is that one would need to use a library such as this one to send request to a transaction service API (eg, the google one).
i) Am i missing anything?
ii) Is it testable by running .love file on an android or apk installation is necessary? (obviously, i could test it before asking:))
Again, sorry for a lengthy post, but I have a strong feeling that I lack an understanding of the basics. Thanks!
I have a bunch of noob questions regarding game distribution for android and would really appreciate some guidance:
(Sorry for a lengthy post)
1) How do I distribute a love2d game (written in lua, if matters) for android devices? Specifically,
a) Is this information up to date?
b) Even more specifically, this one?
c) As of now, I'm using .love files to test my games on a mobile device. Is there any reason to convert a game into an apk before late-stage testing? (Eg, one of the features described below wouldn't work.)
2) I'm not sure if I want to use these, but I'm also trying to figure out what are the libraries / methods to have banner ads and/or in-game purchases:
a) This library looks great, but I'm not 100% sure I understand the mechanics:
i) How does this library interact with love-android-sdl2? Was it sort of built on top of love-android-sdl2 so that one would need only one? (This question clearly demonstrates that I obviously do not understand the ins and outs of love-android-sdl2.)
ii) I don't really understand how I can incorporate this library into my lua code if it's possible at all. Is the idea that I need to confige and compile the libray and then can require it? Or does this library overwrite some parts of love2d engine itself? Or is it the case that i can use the library's commands, but the only way to test them is by compiling an apk file every single time (or maybe by running .love on a mobile device)?
a) My understanding of in-game purchases is that one would need to use a library such as this one to send request to a transaction service API (eg, the google one).
i) Am i missing anything?
ii) Is it testable by running .love file on an android or apk installation is necessary? (obviously, i could test it before asking:))
Again, sorry for a lengthy post, but I have a strong feeling that I lack an understanding of the basics. Thanks!