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Eclipso - Local Multiplayer shooter
Posted: Wed Jun 19, 2019 11:17 pm
by AdrianN
Hello, been developing a video game for a few months ago, because of the university, I'm working slowily. He had to pause my previous game, for continuous changes.
Status : Beta 5.4.0
More details and Source code : https://github.com/AdrianN17/Eclipso
More details and Server Source code : https://github.com/AdrianN17/Eclipso_server
Any suggestions are grateful
Status now : Slowly developing for university
Re: Eclipso - Local Multiplayer shooter
Posted: Sun Jul 28, 2019 8:18 pm
by AdrianN
Update:
With some free time, I can now continue coding my game
Status: Beta 4
- Changed a little bit of my game repository.
- UI made with SUIT library (It was very tedious to use c++ in this project, but maybe I'll use it in the future)
- Destructive objects(I still optimize)
I was thinking of implementing a lan server finder for clients (like minecraft or half-life) instead of write the ip
Controls:
- "mouse1" shot, "mouse2" melee weapon (only in some characters)
- "return"/"enter" open chat and close (if you click in the map when chat is open, then it hide and no send the message)
The game is still in Spanish and have 4 characters (two ld weapons and two melees/ld) and 1 map
Collisions are not implemented, so you can only move and fire.
Enemies are not implemented
Images:
Re: Eclipso - Local Multiplayer shooter
Posted: Wed Jul 31, 2019 7:53 pm
by AdrianN
Update :
- Check if server is running in the same pc
- Add destructive object in client
- Better random polygons validation
I'm thinking of add password to local servers
Re: Eclipso - Local Multiplayer shooter
Posted: Fri Aug 02, 2019 6:24 am
by AdrianN
Update:
- Add enemies using state machine to AI
- Add command lines in chat (more info in repository)
- Add status like burned, paralyzed and frozen
- Add alert system using slab
Re: Eclipso - Local Multiplayer shooter
Posted: Sat Aug 03, 2019 7:07 pm
by AdrianN
Update:
Status Beta 5
- Better clipping validation
- Create server (I'm still working to configurate my vps)
Re: Eclipso - Local Multiplayer shooter
Posted: Fri Aug 09, 2019 4:59 pm
by AdrianN
Update:
Status Beta 5.4.0
- Add 'better' ui - I need to make it better hehe
- Fix Enemies AI collapse when catch two players
- Server created - source code available - test using lovec.exe
- Server comand lines using lovecmd - check the repository
If you create server with servidor.love , you need to write the ip in Online Multiplayer whether it's LAN or cloud
Re: Eclipso - Local Multiplayer shooter
Posted: Tue Aug 13, 2019 1:35 pm
by tngk
no english version? i clicked configuration and its blank
Re: Eclipso - Local Multiplayer shooter
Posted: Tue Aug 20, 2019 4:42 am
by AdrianN
tngk wrote: ↑Tue Aug 13, 2019 1:35 pm
no english version? i clicked configuration and its blank
Hi, sorry, but at the moment I don't added anything in configuration screen
I'm still working in the game
To add english version I need first create the language file and distribute in the entities/scenes.
I shall take note.