adding these functions would make life a lot easier and I think could speed up development time for people.
- Love.keyboard.isDownPrevious()
- Love.mouse.isDownPrevious()
- Love.joystick.isDownPrevious()
- Love.joystick.GetAxisPrevious()
- Love.keyboard.GetKeysDown()
- Love.keyboard.GetKeysDownPrevious()
- Love.mouse.GetButtonsDown()
- Love.mouse.GetButtonsDownPrevious()
- Love.joystick.GetButtonsDown()
- Love.joystick.GetButtonsDownPrevious()
- Love.joystick.GetAxesDown()
- Love.joystick.GetAxesDownPrevious()
not only this but you could make a input manager without a update function because you have access to all the inputs that is needed to check if something was just pressed, something is pressed, or something is released for example..
Code: Select all
local joystickAxesCurr = joystick:GetAxesButtonsDown(1)
local joystickAxesPrev = joystick:GetAxesButtonsDownPrevious(1)
local joystickAxisJustChangedFrom0 = joystick:GetAxis(joystickAxesCurr ) == 0 and joystick:GetAxisPrevious(joystickAxesPrev) ~= 0;
local joystickAxisJustChangedTo0 = joystick:GetAxis(joystickAxesCurr ) ~= 0 and joystick:GetAxisPrevious(joystickAxesPrev) == 0;
also we can now easily check for if anything was pressed by just passing in the one of the new constant getting functions.
what do you guys think?