Ballad of Thuriana: a Shining Force inspired Tactical RPG
Posted: Thu May 09, 2019 1:17 pm
Well folks, I've been at work for about a year now on a game I've been thinking about for years. I always loved the Shining Force games on the Sega Genesis/Megadrive, and while Fire Emblem is fun, it doesn't quite scratch the same itch. So I'm making my own Tactical RPG called "Ballad of Thuriana".
Like Shining Force, it will be turn based battles on square grid maps, characters from a variety of classes that can be promoted to others, magic, special attacks and so forth. The story is inspired by ancient and medieval history, as well as a good bit of medieval literature, especially that of the King Arthur legend (although the Arthurian elements are hidden under a thin veneer). I've also got an excellent composer creating a magnificent OST.
https://youtu.be/vlUiHsYfJ_g
There's still a way to go, as I need to build the combat system and of course add lots of content (maps, battles, characters, weapons, etc). So I'm looking at releasing it later next year at the earliest (gamedev is currently my hobby). I'm just about finished with the Exploration half.
I want to thank this community for helping me. You've answered a lot of questions on the forums, often without me having to ask (finding that somebody else had already asked).
The best place to see screenshots/videos is to check out the Instagram page. I upload to there regularly.
http://www.instagram.com/doolindigital/
Thanks for looking in and once again, thanks for such an excellent framework and a great community.
Like Shining Force, it will be turn based battles on square grid maps, characters from a variety of classes that can be promoted to others, magic, special attacks and so forth. The story is inspired by ancient and medieval history, as well as a good bit of medieval literature, especially that of the King Arthur legend (although the Arthurian elements are hidden under a thin veneer). I've also got an excellent composer creating a magnificent OST.
https://youtu.be/vlUiHsYfJ_g
There's still a way to go, as I need to build the combat system and of course add lots of content (maps, battles, characters, weapons, etc). So I'm looking at releasing it later next year at the earliest (gamedev is currently my hobby). I'm just about finished with the Exploration half.
I want to thank this community for helping me. You've answered a lot of questions on the forums, often without me having to ask (finding that somebody else had already asked).
The best place to see screenshots/videos is to check out the Instagram page. I upload to there regularly.
http://www.instagram.com/doolindigital/
Thanks for looking in and once again, thanks for such an excellent framework and a great community.