Shake Detection Library
Posted: Mon Apr 15, 2019 6:33 pm
It is porting of shake.js library to Lua.
https://github.com/azoyan/ShakeDetectorLua
The module is designed to be compatible with any Lua engine that can get delta-time between update cycles and accelerometer data.
Example of usage with Love2d:
main.lua
Get shakes count
Changing threshold and timeout:
https://github.com/azoyan/ShakeDetectorLua
The module is designed to be compatible with any Lua engine that can get delta-time between update cycles and accelerometer data.
Example of usage with Love2d:
main.lua
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function love.load()
shakeDetector = require "shakeDetector"
local joysticks = love.joystick.getJoysticks()
joystick = joysticks[#joysticks]
end
function love.update(dt)
local x, y, z = joystick:getAxes()
shakeDetector:update(dt, x, y, z)
end
function love.draw()
love.graphics.print(shakeDetector.count)
end
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local shakesCount = shakeDetector.count
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shakeDetector:reset() -- reset to defaults (threshold = 0.5, timeout = 0.25)
shakeDetector:reset(0.6, 0.3) -- set threshold to 0.6 and timeout to 0.3
shakeDetector:reset(nil, 0.4) -- set threshold to default (0.5) and timeout to 0.4
shakeDetector:reset(0.2, nil) -- set threshold to 0.2 and timeout to default (0.25)