Löve vs GameMaker - Drawing triangles
Posted: Sun Apr 01, 2012 7:54 pm
(This may not be interesting to most users, but I thought it could interest people new to Löve and those who don't know its full cababilities)
I was interested in how fast Löve/Lua is at drawing triangles, so I wrote a demo/benchmark that fills the screen with 60702 triangles - it got a decent 12 fps on my pc.
I then figured it would be interesting to do the same test with GameMaker, so I wrote the exact same code (give or take the language differences) into GML and ran it. The results were actually not as different as I would have thought - I always assumed that GameMaker was rather slow, but I got an average of 3 or 4 fps.
Screenshot of the tests running simultaneously (oddly, this did not affect the performance - similar results were achieved whether the tests were running concurrently or not).
The numbers are FPS (top) and triangle count (bottom)
Looks like my screenshot gets cut off a bit there, the Löve version's window is exactly the same size as the GML verson's.
Code for the Löve version:
Code for the GML version (all in a single default object, without a sprite, in a 800x600 room with only that object in it)
Uploaded the .love test, coudln't upload the GML one, as its compiled into an .exe
Also interestingly, Löve and GameMaker seem to draw their triangles slightly differently.
I was interested in how fast Löve/Lua is at drawing triangles, so I wrote a demo/benchmark that fills the screen with 60702 triangles - it got a decent 12 fps on my pc.
I then figured it would be interesting to do the same test with GameMaker, so I wrote the exact same code (give or take the language differences) into GML and ran it. The results were actually not as different as I would have thought - I always assumed that GameMaker was rather slow, but I got an average of 3 or 4 fps.
Screenshot of the tests running simultaneously (oddly, this did not affect the performance - similar results were achieved whether the tests were running concurrently or not).
The numbers are FPS (top) and triangle count (bottom)
Looks like my screenshot gets cut off a bit there, the Löve version's window is exactly the same size as the GML verson's.
Code for the Löve version:
Code: Select all
function love.load()
love.graphics.setBackgroundColor(128,128,128)
end
function love.update(dt)
fps = 1/dt
tris = 0
end
function love.draw()
love.graphics.setColor(0,0,0)
for n=0,800,4 do
for m=0,600,4 do
love.graphics.triangle("line",n,m,n+4,m,n,m+4)
love.graphics.triangle("line",n+4,m+4,n+4,m,n,m+4)
tris = tris+2
end
end
love.graphics.setColor(255,255,255)
love.graphics.print(fps,16,16,0,1,1)
love.graphics.print(tris,16,48,0,1,1)
end
Code: Select all
On Create:
tris=0
On Step:
tris=0
On Draw:
draw_set_color(c_black)
for(n=0;n<=800;n+=4)
{
for(m=0;m<=600;m+=4)
{
draw_triangle(n,m,n+4,m,n,m+4,1)
draw_triangle(n+4,m+4,n+4,m,n,m+4,1)
tris += 2
}
}
draw_set_color(c_white)
draw_text(16,16,fps)
draw_text(16,48,tris)
Also interestingly, Löve and GameMaker seem to draw their triangles slightly differently.