Bump - collision
Posted: Mon Apr 01, 2019 8:05 pm
Hi,
I'm new to love2d but not games development. I've just started out using Bump for collision detection, seems a great library. My project is going to be a large land that is procedurally generated - think Terraria. So, quite a big 2d array to store each tile etc. My question is, can all these tile objects be added to the world you create with Bump or would the CPU grind to a halt? What I've done in the passed is just to map the players x,y position to the 2d array the tiles are stored in, but this doesn't offer great collision.
Any advice is much appreciated.
Thanks,
Steve
I'm new to love2d but not games development. I've just started out using Bump for collision detection, seems a great library. My project is going to be a large land that is procedurally generated - think Terraria. So, quite a big 2d array to store each tile etc. My question is, can all these tile objects be added to the world you create with Bump or would the CPU grind to a halt? What I've done in the passed is just to map the players x,y position to the 2d array the tiles are stored in, but this doesn't offer great collision.
Any advice is much appreciated.
Thanks,
Steve