how does Enet handle large packets? i've read up on a vulnerability with it.
Posted: Fri Feb 22, 2019 4:33 pm
i read it specifically from here:
https://www.cvedetails.com/vulnerabilit ... /Enet.html
i'm afraid of people easily crashing my matchmaking servers, so i'd like to know if this is still an issue i should worry about. Enet (or at least how it's implemented in Love2D) doesn't seem to have a setting for capping packet sizes.
i'm wondering if there's some kind of workaround or if it's even an issue. i thought of making a thread to handle Enet servicing, but if Enet did hang, i have no way to kill the thread...
i'd appreciate if someone could ease my concerns here.
https://www.cvedetails.com/vulnerabilit ... /Enet.html
i'm afraid of people easily crashing my matchmaking servers, so i'd like to know if this is still an issue i should worry about. Enet (or at least how it's implemented in Love2D) doesn't seem to have a setting for capping packet sizes.
i'm wondering if there's some kind of workaround or if it's even an issue. i thought of making a thread to handle Enet servicing, but if Enet did hang, i have no way to kill the thread...
i'd appreciate if someone could ease my concerns here.