Designing market systems
Posted: Tue Jan 29, 2019 10:14 am
I liked the idea of recettear, I liked the charm; but fuck its bartering system and the fact it has a little girl who wants handouts, commie scum she is
I want a better system and will be building one shortly. But what games have people played that do this sort of thing well that isn't trading with human in a catan like way.
I'm thinking of having an inventory system where its a list of items with a player set price and a list of customers who have a first class function of what they are looking for and every time you take a turn in my puzzle forge like system it has a chance of making a sell with nice sound effects and emoticons if they liked you, but is ultimately automatic.
Pro of this system
* I could still have a racketeering element if special story customers buys, say a gold sword. They could just die.
* Prices for common items could be remembered and not be annoying bullshit
* Generic humans are now represented as single lines of code with maybe a bit of data on them; capitalism ho.
If anyone has any better ideas or examples before I start.. comments
I want a better system and will be building one shortly. But what games have people played that do this sort of thing well that isn't trading with human in a catan like way.
I'm thinking of having an inventory system where its a list of items with a player set price and a list of customers who have a first class function of what they are looking for and every time you take a turn in my puzzle forge like system it has a chance of making a sell with nice sound effects and emoticons if they liked you, but is ultimately automatic.
Pro of this system
* I could still have a racketeering element if special story customers buys, say a gold sword. They could just die.
* Prices for common items could be remembered and not be annoying bullshit
* Generic humans are now represented as single lines of code with maybe a bit of data on them; capitalism ho.
If anyone has any better ideas or examples before I start.. comments