Page 1 of 1
"Greek War"
Posted: Mon Jan 21, 2019 6:53 pm
by BlueThumbDevelopment
So I thought I'd share my first *proper* game and see what people think
Controls:
- Mouse click/hold to fire arrow
Try and hold on until wave 10 at least.
Re: "Greek War"
Posted: Tue Jan 22, 2019 9:46 pm
by randomnovice
Thanks for posting!
Pros:
- A challenge to reach wave 10!
Possible suggestions to take it further...
- Have (or increase) a minimum distance enemies can spawn from your current position
- A variety of weapons and effects e.g. range, damage, bombs etc.
- It's more like a "tank" game than a greek war?
Re: "Greek War"
Posted: Tue Jan 22, 2019 10:27 pm
by BlueThumbDevelopment
randomnovice wrote: ↑Tue Jan 22, 2019 9:46 pm
Thanks for posting!
Pros:
- A challenge to reach wave 10!
Possible suggestions to take it further...
- Have (or increase) a minimum distance enemies can spawn from your current position
- A variety of weapons and effects e.g. range, damage, bombs etc.
- It's more like a "tank" game than a greek war?
Thanks for the feedback!!
I know the character "models" are only simple and basic and it's a very simple game, but I needed a name.so I went for that. I really appreciate your comment on the game! (Also, I only spent a few days on and off on it)
Re: "Greek War"
Posted: Wed Jan 23, 2019 4:17 pm
by KayleMaster
Make the main guy have a bow and animate it. Look into the library anim8 for animations. Make a death animation for the other guys. Ability to restart game (that's a hard one!).
Re: "Greek War"
Posted: Wed Jan 23, 2019 5:36 pm
by Xugro
It is a fun game. Getting to kill all enemies before they reach you gets really challenging. Some weapon upgrades (e.g. speed, area of effect) would be nice.
There is a bug in level 10*(n+1) for n>=1. The hitpoints for the boss monster do not get reset, but set to 0 (enemies.lua line 139) instead of 1000.
To reduce the size of the game you should convert bossMusci.wav into an OGG-file. This should reduce the file size of the love-file by a factor of ~7.
Re: "Greek War"
Posted: Thu Jan 24, 2019 6:24 pm
by BlueThumbDevelopment
KayleMaster wrote: ↑Wed Jan 23, 2019 4:17 pm
Make the main guy have a bow and animate it. Look into the library anim8 for animations. Make a death animation for the other guys. Ability to restart game (that's a hard one!).
I'll have a look into it! Thanks for the suggestion!
Xugro wrote: ↑Wed Jan 23, 2019 5:36 pm
It is a fun game. Getting to kill all enemies before they reach you gets really challenging. Some weapon upgrades (e.g. speed, area of effect) would be nice.
There is a bug in level 10*(n+1) for n>=1. The hitpoints for the boss monster do not get reset, but set to 0 (
enemies.lua line 139) instead of 1000.
To reduce the size of the game you should convert
bossMusci.wav into an OGG-file. This should reduce the file size of the love-file by a factor of ~7.
Thank you! Nice one noticing that bug, I'll have a look and try to fix that. And I'll go and convert that file!