[Solved] Resolution NES (256x240)
Posted: Sat Jan 12, 2019 11:37 am
Hi everyone,
I'm back here with a little issue about resolution. Actually i try to get the same resolution as the NES for some test.
Unfortunatly it didn't get the expected result in full screen mode. I try several things and wonder if any one got a tips for it ?
I try changing widht and height in conf.lua but no change in fullscreen (still 1920x1080).
I try this function:
But the result is smooth not like with a sprite filter ("setFilter("nearest", "nearest", 0)")
and the "cross" mouse move far away from the screen.
All files if it help: So if anyone got an idea
I'm back here with a little issue about resolution. Actually i try to get the same resolution as the NES for some test.
Unfortunatly it didn't get the expected result in full screen mode. I try several things and wonder if any one got a tips for it ?
I try changing widht and height in conf.lua but no change in fullscreen (still 1920x1080).
I try this function:
Code: Select all
-- love.update
function scale_size()
width,height = love.graphics.getDimensions
window_width,window_height = love.graphics.getDimensions()
window_scale_y = window_height/256
window_scale_x = window_scale_y
window_translate_x = (window_width - (window_scale_x*240))/2
scr.h = window_scale_y
scr.w = window_scale_x
end
--love.draw()
love.graphics.translate(window_translate_x,0)
love.graphics.scale(window_scale_x,window_scale_y)
and the "cross" mouse move far away from the screen.
All files if it help: So if anyone got an idea