How to achieve this type of water effect through a shader?
Posted: Wed Jan 09, 2019 12:00 am
Hi, this is a gif from my game.
I have this green water with a subtle glowing/moving effect. It might be hard to see but some of the pixels gradually become brighter/darker and move a little bit to the left/right over time. Right now I have 4 different water tiles with each one having 4 frames of animation to get this effect. Is it possible to achieve something like this using a shader?
I have this green water with a subtle glowing/moving effect. It might be hard to see but some of the pixels gradually become brighter/darker and move a little bit to the left/right over time. Right now I have 4 different water tiles with each one having 4 frames of animation to get this effect. Is it possible to achieve something like this using a shader?