One big image vs multiple love.graphics.print type statements
Posted: Fri Dec 28, 2018 11:53 am
I was experimenting with löve’s print, rectangle, circle and draw functions. The attached screenshot is the result. I thought it looked kind of cool and I’m thinking of making something similar to use as a splash screen for my games.
And I started wondering if it would be better if I create a single image file to use or if it would be better to use the print, rectangle and circle functions. I suspect including the draw function to draw other images would make this question moot, since drawing multiple small images would probably use more resources than 1 large image. -Or am I wrong about this.
Anyway, which would be more efficient, using a single, large graphic image or using 20 (or more) print, rectangle and circle functions?
And I started wondering if it would be better if I create a single image file to use or if it would be better to use the print, rectangle and circle functions. I suspect including the draw function to draw other images would make this question moot, since drawing multiple small images would probably use more resources than 1 large image. -Or am I wrong about this.
Anyway, which would be more efficient, using a single, large graphic image or using 20 (or more) print, rectangle and circle functions?